Dexterity is worth more than other abilities.ĭexterity is probably the most useful ability in the game. Knowing this, we can start to deconstruct the other races to allow for variants. Therefore, we can deduce that a race’s traits should be equal to three ASIs, or six points of ability score bonuses. While there only mild rules guiding the creation of races in Dungeons & Dragons Fifth Edition, we can learn a lot from two things: Deconstruct all of the races so that they, too, have optional variants similar to humans. Of course, that ASI is probably better spent on a Dexterity bonus or something that would serve the class better. For example, if I want a drow rogue that has the Alert feat, I have to wait until that drow hits level 4 in order to do that.
However, they don’t make room for a whole lot of variety or special abilities.
The races in the Fifth Edition do a pretty good job of bringing balance and flavor to the game. DM Dave 3 Comments on Variant Races | New Rules Options for Dungeons & Dragons Fifth Edition Posted in Player Options